treatment record
glitch-09
The whole published pass as ONE continuous render: 10,571 frames, 7.3 minutes, 67 windows. Segmentation contours and id boxes merged with pose skeletons, composited 'under' so the blockouts cut and carry the HUD.
- status
- preferred, full length
- upstream
- pass-02 frames 1–10,571
- evidence
- A lossless frame sequence was written and manifested; the video is derived from it.
- gallery
- image channel · 441 sampled stills
Its window on pass 2's full 43,200-frame axis.
what it looks like · 12 frames
f0000010:00
f0009610:40
f0019211:20
f0028812:00
f0038412:40
f0048013:20
f0057614:00
f0067214:40
f0076815:20
f0086416:00
f0096016:40
f0105617:20Sampled from this treatment, one still every 24 frames. The wall has all 441.
Supersedes glitch-06 + glitch-08 + glitch-07, which tile the same range in three pieces. They are NOT equivalent to this: render_chunked's block offsets count from frame 0 of the clip it is given, and each of those three is a separate clip. Within a run, window seams are hidden by rendering a 124-frame lead-in and discarding it; across runs there is no lead-in, so the displacement schedules reset at pass frames 6,252 and 9,132. Concatenating them would restart the glitch rhythm twice. This has one continuous schedule end to end.
Upstream
- pass
- pass-02
- frames
- 1–10,571
- source
regenerable: hstack of passes/pass-02/{frames,text} 1-10571 (image left, text right)- source sha256
e06ce9cd4a09
Regenerating the source
ffmpeg -framerate 24 -start_number 1 -i frames/frame_%06d.png -framerate 24 -start_number 1 -i text/frame_%06d.png -frames:v 10571 -filter_complex '[0:v][1:v]hstack=inputs=2' -c:v prores_ks -profile:v 4 -pix_fmt yuv444p10le source.mov |
Render
- composite
- under
- device
- cpu
- frames
- 10,571
- clip length
- 7 m 20 s
- time to render it
- 2 h 36 m
- chunking
- 160-frame windows, 67 of them, 124-frame lead-in discarded
- overlay draws
- box, mask, skeleton, face_mesh
- overlay hold
- 1 frame
- stroke / bracket / label floor
- 5 / 56 / 4,800 px²
Displacement layers
| grid | max offset | angle | sparsity | jitter | hold | stagger | seed | envelope |
|---|---|---|---|---|---|---|---|---|
| 4×3 | 32 | 90° | 0.5 | 0.8 | 8 | 0.6 | 5 | none |
| 8×7 | 22 | 0° | 0.8 | 0.8 | 6 | 0.5 | 9 | none |
| 20×18 | 14 | 0° | 0.93 | 0.8 | 4 | 0.8 | 13 | none |
What the detector found
- model
yolo11n-seg.pt + yolo11n-pose.pt- confidence floor
- 0.15
- detections
- 4,268
- per frame
- 0.404
| label | detections | |
|---|---|---|
| person | 1,242 | |
| train | 445 | |
| bench | 415 | |
| refrigerator | 217 | |
| clock | 213 | |
| car | 152 | |
| truck | 148 | |
| suitcase | 139 | |
| traffic light | 124 | |
| airplane | 91 |
Outputs
| file | frames | geometry | runtime | bytes | sha256 |
|---|---|---|---|---|---|
previews/glitch-09.under-contours-skeletons.f000001-010571.mp4 | 1–10,571 | 1536x1344 | 7 m 20 s | 2.2 GB | e5a3b4436185 |
Named and hashed, not hosted. Nothing in this repository is a master.
Frame sequence
- directory
frames/- files
- 10,571
- bytes
- 14.8 GB
- geometry
- 1536x1344
- lossless
- yes
- manifest
frames-manifest.json
The treatment's record, the same way a pass's frames are its record. preview.mp4 is derived from these, not the other way round — extracting frames back out of it returns the codec's opinion of the pixels.
Provenance
This treatment was run as a local process rather than dispatched through the mesh, so it has no task id, no lease and no event trail. That is a gap in the record, and it is recorded as one.
Note
Rendered as a local process, before glitch_treatment existed as a capability. It therefore has no task id, lease or event trail — unlike glitch-10, which was dispatched through the mesh. Kept as-is rather than re-rendered: three hours of correct work is not worth discarding for a provenance field.